Saturday, September 15, 2012

Some History of Creating The Illusion of Movement


Creating the Illusion of movement has been the fascination of many throughout history. Early examples of this can be found in cave drawings and on pieces of pottery. However these really can't be considered animation in the truest sense of the word, even though the artists were trying to show some form of motion.


The first flip books appeared in the 19th century and were a little closer to what we would consider animation in today's world. These books consisted of drawing that would show the illusion of some sort of movement, when the pages were flipped quickly and in a coordinated manner.

True animation cannot be considered being born until the advent of the motion picture or what is known as cinematography. With the use of the motion picture animators could produce high quality animation such as stop motion and animated cartoons.

Animated cartoons became very popular in the early 20th century. They were often shown before full length feature films and were usually only six or seven minutes long. These types of animated films where know as cel animations and each frame had to be hand drawn. Each cel or drawing had a slight change in the characters position, which gave the illusion of motion. The completed cels where photographed one by one against a background picture. Warner Brothers and Walt Disney animation studios produced many high quality animation shorts of this nature during the 1940's and 1950's.

Today animated cartoons re no longer produced using this method. Computers and 3D animation software has taken over. There are many types of computer animation. They all have one thing in common, they produce digital imagines on a computer and take much less type to produce than hand drawn cels. Of course you need to known how to proficiently use the software and have access to it.

Friday, August 31, 2012

Introduction to Japanese Anime


"Whatever is happening now, it always has got to do something from the past."

The history of anime is notably broad, yes, and it will take hundreds of pages if I will make a chapter about it. I could, but it will take a year or more for me to compile it. My primary focus is not to present a chronological dissertation of anime history in its broadened sense, since it is, as I said, broad. But it is part of my cause to present to you, the readers, a simplified presentation of the anime history. So in this article, my cause is to give a simplified yet awakening view for us Christians about anime and its history. Knowing the history, of course, will not make us ignorant of today's sophistication. Furthermore, as Christians, it is important for us to know or to trace back the roots before we jump into temptations of any kind.

To begin with, the word "anime" is primarily based on the original Japanese pronunciation of the American word "animation." It is the style of animation in Japan. The Urban dictionary defines it stereotypically as: the anime style is characters with proportionally large eyes and hair styles and colors that are very colorful and exotic. The plots range from very immature (kiddy stuff), through teenage level, to mature (violence, content, and thick plot). It is also important to note that American cartoons and Japanese animes are different. The storyline of an anime is more complex while that of a cartoon is simpler. While cartoons are intended for kids, anime, on the other hand, is more intended for the adult viewers.

Although the creation of anime was basically due to the influence of the Western countries that began at the start of 20th century (when Japanese filmmakers experimented with the animation techniques that were being explored in the West) it was also inspired by the production of manga (comic) that was already present in Japan even before the production of anime.

Around the beginning of the 13th century, there were already pictures of the afterlife and animals appearing on temple walls in Japan (most of them are similar to modern manga). At the start of 1600's, pictures were not drawn on temples any longer but on wood blocks, known as Edo. Subjects in Edo arts were less religious and were often geographically erotic. Noting this, without a doubt, it gave me this insight:

"The explicit presentations of manga, that would later influence the industry of anime, were already existent in the 13th century. That's hundreds of years before anime emerged into view!"

Now it shouldn't be too surprising, right? There are many mangas (also known as comics) of these days that are too vulgar and explicit and if not, there will be at least one character in her showy appearance. I'm not saying that all mangas are full of nudities, if that's what you're thinking by now. But rather, this exploitation of eroticism (or at least a hint of amorousness) on mangas is not actually new. They already existed even before the World War I and II. They, however, advanced into something else. Manga, to a great extent, is a factor as to how and why anime existed. In fact, most animes and live actions are adaptations of mangas or comics.

Japanese cartoonists already experimented with different style of animation as early as 1914, but the glorious growth of anime nonetheless began shortly after the Second World War where Kitayama Seitaro, Oten Shimokawa, and Osamu Tezuka were pioneering as then notable Japanese animators. Among the pioneering animators during that time, it was Osamu Tezuka who gained the most credits and was later known as "the god of comics."

Osamu Tezuka was best known in his work "Astro Boy (Tetsuwan Atomu)" the first robot boy with an atomic heart who had wished to be a real boy. His works were notable and his style of animation contributed a lot in the production of Japanese anime, such as large and rounded eyes. Tezuka's works did not only focus to entertain young viewers but he also conceived and initiated the creation of Animerama. It is a series of thematically-related adult anime feature films made at his Mushi Production studio from the late 1960's to early 1970's. Animerama is a trilogy consisting of three films: A Thousand & One Nights, Cleopatra, and Belladona. The first, A Thousand & One Nights, was the first erotic animated film conceived by Osamu Tezuka, the god of comics.

Although anime made its way, it was only in the 1980's that anime was fully accepted in the mainstream of Japan. Since then, more and more genres emerged into being. From slice of life, drama, mechas, tragic, adventure, science fiction, romance, ecchi, shounen-ai, shoujo and a lot more of genres. While most of the anime shows shifted from more superhero-oriented, fantastical plots to somewhat more realistic space operas with increasingly complex plots and fuzzier definitions of right and wrong-in short, anime in its broadened sense is simply complicated.

Additionally, later during the boomed experience of Japanese animation, a new medium was then developed for anime: the OVA (Original Video Animation). These OVAs were direct-to-home-video series or movies that catered to much smaller audiences. The OVA was also responsible for allowing the first full-blown anime pornography.

As Japanese animation further gained more audience and acceptance throughout the world, a subculture in Japan, who later called themselves "otaku", began to develop around animation magazines such as Animage or later NewType. These magazines became known in respond to the overwhelming fandom that developed around shows such as Yamato and Gundam in the late 1970's and early 1980's and during this period the mecha genres were prominent.

It all started from ancient paintings, wood block arts, artistic depiction of life, nature, and animals as early as the 13th century. Until these, nonetheless, evolved into moving frames when different experimentations of mangas and animation were made in the pre and post-wars era.

Even as early as 13th century, mangas on wooden blocks, known as Edo, were already existent not only for the sake of art but it was there I believe as a medium of entertainment... a form of art and entertainment that would gradually evolved in time.

In conclusion, the history of anime was broad in its sense and this article has not presented all of it. But the point is, we must know that anime itself carries a lot of genres and motives that can be alarming more than we can imagine.

As Christians, we should really consider the motives of the heart of the creators or the animators. We should do a background check and if we are convicted to stop watching a certain anime, let's not take it for granted.

Wednesday, August 15, 2012

How Musical Theater Saved Disney Animation As We Know It



Disney animated features have actually been a childhood staple for generations. Snow White was the very first, and continues to be just one of the most loved films of all time. These magical animated features hit a serious lull in the 1980s when live action films became more popular. It was a dark time where Disney's production of cartoon fairy tales appeared to be over forever. But, somehow, the animated feature fought back and came to be stronger than ever. There is no doubt that the Disney Company would not be where it is today without the influence of musical theater.


Tales such as The Little Mermaid, Aladdin and Beauty and The Beast are all remarkable visually, but it is their tales, so full of heart and genuine, that caught the hearts of viewers all over the world. Taking a massive risk with their company, Disney Animation packed as much emotion as possible into the short films using an approach performers have relied on since the dawn of time: the power of song. With a character singing his or her feelings, exposition, entertainment and changes can easily flow effortlessly from one scene to yet another, offering a broad review of a character's thoughts, sensations and plans in a short period of time. And of course, it is overwhelming romantic, comedic or unfortunate reliant on the situation.

Exactly how often do little girls and boys recite lines from their preferred characters? Certainly not as frequently as they sing their hearts out to their favored musical numbers. It is not just about catchy sound tracks that appeal to a young audience. Disney musicals are filled to the brim with complex feelings, character development and sensational vocal performances.

Alan Menken, composer extraordinaire for the most loved movies in history, discussed his work on The Little Mermaid saying: "Disney's animated films early on had a connection to operetta... making animated musicals enabled us to connect back into the Disney tradition." Not surprisingly, The Little Mermaid, which inspires youngsters and adults alike, went on to win 2 Oscars for best score and best song of 1989.

Nonetheless, the true effect of musical theater's influence on Disney, wasn't seen till "Beauty and the Beast's" was the first animated feature to be selected for best picture in 1991. Notice just how both films, along with The Lion King have gone on to relive their magnificence as Broadway Musicals, with a terrific amount of success. An increasing number of animated features are being seen as viable choices for staging, because they were generally animated versions of well considered musicals.

The Disney Theme Parks, specially Walt Disney World additionally have live presentations of the movies that cycle through, such as the long running Beauty and The Beast and more recently, Finding Nemo.

Guillermo Larrazabal is in charge of new product development at The Orlando Vacation Store, one the largest Orlando Travel Companies leaders in Disney World, Universal Orlando and SeaWorld vacation packages. Visit us for vacation tips from experts and how to save on your Walt Disney World Florida vacation package.

Tuesday, July 31, 2012

Is Watching Anime a Sin?



A teenager once asked, "Is anime a sin? 'Cause I'm trying to love God more. I know war is a sin, but what if you're going for the good guys. Or what if it's just a regular anime?"


Here's my point. Literally, watching anime is not a sin. Yeah, right. In fact, I'm writing a book about it wherein I discuss the matter more specifically. Watching anime is just like you're watching an indie film, or Discovery Channel, wherein you acquire some information and at the same time you are being entertained. If I'm going to directly answer the question "Is watching anime a sin?" then the answer is no. However, there are many things to consider when it comes to anime. There are several "but's" about this matter. In a more literal sense, anime itself is not a sin but the way you handle your emotion while watching anime is another thing. That is just one of the many cases. Because there are many.

People, especially teenagers, who are hooked up with Japanese animation consider this merely as a form of entertainment. I do not argue about that anyway, since it's the fact. However, everyone must consider that if watching anime replaces your responsibilities and quiet time with God, then you are totally guilty in the eyes of the LORD. Watching anime becomes a sin when you spend time on it more than you spend time with God. Uh-oh. I don't want to sound like a preacher here, but, I have to include a verse that supports my claim.

This Book of the Law shall not depart from your mouth, but you shall meditate on it day and night, so that you may be careful to do according to all that is written in it. For then you will make your way prosperous, and then you will have good success. (Joshua 1:8 ESV)
It is God's command that we should meditate on His word. Not only that, it says day and night. If we read the scriptures we will know the principles of God and the things that pleases Him, including the things that displeases Him. God is not pleased when His children are so busy doing other things for selfish reasons, when in fact He should be prioritized above anything else.

In this case, if you are watching anime and spending more time on it, then let me ask you a question: are you spending a quiet time with God? Can you compare your prayer time from how long you're watching anime stuffs?

If you want to love God more then you should be more concern of how to grow your relationship with the Father. We should not try to love God. But we should love God with all our heart, with all our mind, and with all our soul. That is the greatest commandment of the LORD!

I was once an anime lover before, and honestly, I cosplayed, too. And this is a viewpoint of a former cosplayer who abandoned the animeland in the pursuit of following Christ...

If watching anime is your priority in life, if you spend more time on it than anything else, then I tell you for certain, it is indeed a sin. And you are accountable of it in the Judgment Day.
I was once an anime lover before, and honestly, I cosplayed, too. And this is a viewpoint of a former cosplayer who abandoned the animeland in the pursuit of following Christ...

Tuesday, July 10, 2012

Anime - An Overview of the Gundam Timeline



Fans familiar with Gundam outside of Japan are likely only to be aware of the most recent series, such as Gundam Wing, and Gundam SEED. Fans of these series might not know that there is more to it. There are over 23 years worth of Gundam stories, with approximately over six timelines. That is a lot of Gundam to go around. If you're a fan of the aforementioned series, then let's took a brief overview of the Gundam timelines in order of their popularity.


Universal Century

Universal Century, or simply UC, is the first in the series of Gundam timelines in the franchise. The story of Mobile Suit Gundam, first airing in 1979, begins in the year of UC 0079 starting with the "One Year War". Two factions, the Earth Federation Force and the Principality of Zeon, don't agree with each other on the living conditions between Earth and the space colonies. The Zeon no longer want the Earth Federation in the business of the colonies, which begins years of conflict between those who remain on Earth, and those who favor the colonies.

The Universal Century is the longest and iconic Gundam timeline, with two direct sequels to Mobile Suit Gundam: Zeta Gundam and ZZ Gundam. The story of the Universal Century continues with the OVAs: 0008: War in the Pocket, 0083: Stardust Memory, The 08th MS Team, and Gundam Unicorn, including movies Gundam F91 and Char's Counterattack, which concludes the story from the One Year War featuring Amuro Ray and Char Aznable.. It is a timeline highly recommended to those with an extended interest in the series as a whole.

Future Century

Future Century is one of the first timelines to move away from the UC era, beginning with Mobile Fighter G Gundam in 1994. Taking place in FC 60, the way of life involves real-world nations sending their experienced "Gundam Fighter" towards the Gundam Tournaments, held every four years. The winner of the tournament receives full support for their nation until the next tournament. There are even rules in place similar to boxing, as if the Gundam Fights were a major sporting event.

Like in the Universal Century series, and nearly every Gundam series following the original, G Gundam includes the familiar fixture of elements such as space colonies, in addition to the unforgettable mecha designs. In G Gundam, space colonies factions are named after their original countries on Earth. For example: Japan is now Neo Japan, North America is Neo America, and so on.

After Colony

After Colony, or AC, is the timeline known well to fans of Mobile Suit Gundam Wing, airing in 1995. Wing returns to the story of war, which could be similar to the original Gundam, noting the modernization of the series with independent pilots serving their own purpose whilst helping in the war. Like the original Gundam series, Wing has had slightly more spin-offs, beginning with the Endless Waltz OVA a year later.

Further story expansions include the most recent Frozen Teardrop novelization launched in 2011. In-depth backgrounds of the pilots can be found in Episode Zero and Blind Target. Another series in the After Colony timeline is The Last Outpost, which takes place during the events of Wing, but do not feature the main characters besides cameo appearances of minor characters.

Cosmic Era

Cosmic Era is another recent Gundam timeline, covering the events of Mobile Suit Gundam SEED, and the sequel SEED Destiny, released in 2002 and 2004, respectfully. Elements in SEED nearly follows the style of the first Gundam, with enemy mobile suits resembling Zaku of the Principality of Zeon.

Gundam SEED, including SEED Destiny, have 50 episodes each, totaling 100 episodes. Most Gundam series, with the exception of the original's 42 episodes, run on an average of 49 episodes. While the first SEED series received mixed reviews due to generational differences, SEED Destiny is a series that even SEED fans agree that should not have been created, with many episodes toward the show's conclusion of questionable quality.

Anno Domini

The most recent Gundam series of the late 2000s to air outside of Japan is Mobile Suit Gundam 00, taking place in the modern era of Anno Domini, or "AD", in 2307. Gundam 00's story begins with space colonies already in the late stages of development, after the discovery of limited fossil fuels on Earth. Factions in Gundam 00 are continent-based organizations on Earth: Human Reform League (Russia, India, China, and the ASEAN: Association of Southeast Asian Nations), Union (the Americas, Australia, and Japan), and the Anti-Earth Union (Europe).

The initial reception of Gundam 00 is how much has changed in terms of world politics, compared to Gundam Wing, which might have also had similarities during its era in the mid 90s. Taking iconic series such as Wing, as well as G Gundam, featuring five pilots, Gundam 00's main pilots consist of four pilots, who are members of the anti-war organization, Celestial Being, who are sought against by the three factions.

Gundam 00, first airing in 2007, has two seasons, both at 25 episodes each compared to SEED and SEED Destiny's 50 episodes. A full-length movie, Awakening of the Trailblazer, was released in 2010, concluding the story of Gundam 00. There are two manga side-stories, Gundam 00-F, and its sequel, Gundam 00-I, both printed in Gundam Ace magazine.